If a modpack or server sets different conversion ratios in Galacticraft's config, then, depending also on other mods installed and how those are configured, it might allow players to construct 'free energy' loops using three different mods. Think of it as the Galacticraft coal generator at full heat turning coal intoĮlectrical energy 50% more efficiently than BuildCraft's Stirling Engine can. So, the BC conversion ratio is set at 16. If 1600 MJ = 38,400 gJ then strictly 1 MJ = 24 gJ.īut, that feels imbalanced - for example redstone engines make too much gJ if the ratio is 24. In a coal generator operating at 100% hull heat (less efficient at lower hull heats). In Galacticraft, 1 lump of coal produces 38,400 gJ In a vanilla Furnace, which corresponds with 1600 MJ in BuildCraft. This is by design: coal has 1600 ticks burn time In BuildCraft, 1 lump of coal produces 1600 MJ (Minecraft Joules) This note is included in Galacticraft's source code: (Some other mod authors round that to 1 MJ = 2.5 EU.) They are consistent with the convention that 1 MJ = 2.44 EU. These values are considered to offer the best overall balancing between these different mods power systems. 1 J from Mekanism is 0.655 gJ : 1 gJ is 1.525 J.1 MJ from Buildcraft is 16.0 gJ : 1 gJ is 0.0625 MJ.IC2 Tier 4 energy items (for example, Lapotron Crystal) are too powerful and cannot be charged in any Galacticraft machine, you would have to use an MFSU for that.ĭefault energy conversion ratios in Galacticraft 3 are: Galacticraft Tier 2 machines (for example, Energy Storage Cluster) can additionally charge all IC2 Tier 3 energy items (for example, Energy Crystal). ![]() Galacticraft machines (for example, Energy Storage Module) can charge all IC2 Tier 1 or Tier 2 energy items (for example, RE-Battery or Advanced RE-Battery). IC2 items can be charged in Galacticraft machines (and can power Galacticraft machines). (Galacticraft power grids will always provide 120 volts, or up to 120 EU per packet, into IC2.) If you are playing Galacticraft together with IC2, then IC2 components emitting at over 120 volts (or over 120 EU per packet) are counted as Tier 2 components in Galacticraft, anything less than that is Tier 1. At least one power emitter sending power into the grid is Tier 2 - so it could be an Advanced Solar Panel or an Energy Storage Cluster.All wires in the grid are Heavy Aluminum Wire or equivalents ( Sealable Heavy Aluminum Wire, Walkway).Tier 2 Machines will operate more efficiently if powered using a Tier 2 power grid - they receive a noticeable speed buff, usually between 25% and 33%. Galacticraft 3 uses an updated system which is more compatible, more stable, higher performance, and also offers 2 tiers of electrical machinery and the ability to transmit electricity using beams. Major performance improvements were made at that time. That started out being fairly similar to Universal Electricity, but was developed and improved through Galacticraft 2 updates. ![]() By the time of Galacticraft 2, Galacticraft left the Universal Electricity stable and created its own internal energy system. Sadly good intentions do not always work out due to people having differences of opinion. That was a neat idea to have a lot of different mods by different authors all use one energy system. Those kW and kJ units were the equivalent of the Watts and Joules units used in Mekanism and in the Universal Electricity mods, so 1 kJ in Galacticraft was 1000 J in Mekanism.Įarly versions of Galacticraft 1 were part of the Universal Electricity system. An Energy Storage Module stores 2.5 MJ, that's 2500 kJ, enough to operate one basic machine continuously for around 10 minutes. A typical basic machine uses 4 kW to operate, that's 4 kJ every second. In original Galacticraft and Galacticraft 2, the energy units are kiloWatts (kW) and kiloJoules (kJ). Whatever, Galacticraft works with all of them without any problem!!! But because of these setup issues, it's worth bearing in mind that Galacticraft does not need RF mods and there are alternative power systems, for example Mekanism.īecause Galacticraft is compatible with everything, some players use Aluminum Wire to convert power between IC2 / Mekanism / RF. Note: RF and CoFH mods can sometimes be pretty difficult to install and set up, due to coremod and API updates between their different versions and not much in the way of documentation. What does this mean? Although the inner workings of Galacticraft do not use RF, Galacticraft will use RF when connecting its machines or wires to any of the CoFH mods or any other RF mod. Galacticraft 3 is a 100% RF-compatible mod, and has been compatible with RF since the beta phase of Galacticraft 3 finished.
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